In the Fellowship of Light you begin your journey just outside the gates of the main town of Trinst, the home for many adventurers in the world of Mirth.
As peaceful as Trinst may be, the hills outside the city are home to many wandering undead, powerful monsters and more... and it gets much worse at night. If you do go out to slay a skeleton or two and find yourself in trouble, remember that Trinst is well protected; if you can make it back to town you’ll be alright, the guards of Trinst will most likely kill anything chasing you.
Talk to the villagers of Trinst, many of them will have quests or needs you can help with right in town. |
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Start the game as an evil Minion of Darkness and you join the world at the entrance of the wicked city of Kaldur, home to orcs, goblins and worse.
Starving packs of dogs and vicious feral cats roam the outskirts of this barren land, so if you venture forth without first finding your trainer or practicing your skills in town… well, you’ll just get what’s coming to you.
Many of the inhabitants of Kaldur have need of the odd skull or cat tail, so there are many ways to make some quick gold before you venture forth to spread your evil across the land. |
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